Muttson & Royce: The cape of time (in development)
Game Design, Narrative Design Consultant
December 2023 - Present
Studio Kamigami
-Design of Core Loop
-Mission Design
-Consulting on character creation
-Design of combat system
Orphan Age (in development)
Game Design, Narrative Design, Script Writing, Storyboarding, 2D Art
March 2022 - Present
STUDIO BLACK FLAG
-Developed world state and lore
-Iteration of features
-Designed missions
-Developed characters backstories and quests
-Wrote scripts + dialogues
-Storyboarding cut scenes
-Drawing 2D Art assets
-Collaborated with art on new character creation
Tranformers: Heavy Metal
Narrative Design, Game Design, Script Writing, Mission Design
January 2019 - October 2021
Very Very Spaceship
-Developed world state; main arc of narrative; season-based narrative; and sponsored live events
-Wrote scripts + dialogues for all characters
-Designed Mini-Con combat and storyboarded moves
-Character concepts for themed Mini-Cons (music, dinosaur, bone-based)
-Collaborated with art on progressive 3D map design and levels
-Prototyped alternative maps + geolocation design
-New weapons and tool concepts for Primes
Supreme Courtship
Storyboarding, 2D Art
August 2018 - February 2019
Just Us Games
-Storyboarded of opening sequence
-2D Art Asset Creation
Episode (Ongoing)
Narrative Design, Script Editing
April 2017 - August 2017
Pocket Gems
-Edited scripts to add additional player agency and interactivity
-Implemented changes and staging in proprietary engine
Nicki MInaj: The Empire (2016)
Narrative Design, Game Design, Script Writer, Mission Design
February 2016 - January 2017
Glu Mobile
-Developed core narrative
-Prototyped game features including rap generator feature
-Designed missions/side quests
-Wrote scripts
PLANTS VS ZOMBIES: HEROES (2016)
Narrative Design, Storyboarding, Script Writer, Producing
April 2015 - December 2015
PopCap Studios / EA
-Developed character backstories
-Developed progressive character maps
-Wrote and storyboarded early comics for in-house team
-Hired and managed team of 30+ freelancers to produce on-model motion comics